Other base components, power generators, appliances and, furniture, can be found in Wrecks.ĭespite their name, Seabases can be built on land. These abandoned Seabases provide blueprints for additional base components that the player doesn't have access to by default, such as the Multipurpose Room and the Observatory. Spoiler alert: The following section contains story related material.ĭegasi Seabases can be found at the center and on the tops of the mountains of the Floating Island, Jellyshroom Cave, and Deep Grand Reef. The player can acquire Blueprints which allow additional module types to be created. The initial compartment must be built on or near the ground (or on a Foundation, which is not necessary but provides greater Hull Integrity and a flat surface to work with), but any additional compartments can overhang without any issue, allowing bases to be built over cliffsides. The player will start with most of the blueprints they need for a basic Seabase at the bare minimum, one needs a Compartment, a Hatch, and a power generator (the Solar Panel is unlocked by default). This occurs even if they die while inside the base in question: thus, quickly building a single I Compartment and a Hatch on the seabed can be a valid tactic to secure the player's inventory if they are about to die. In all Game Modes except Creative Mode, entering a Seabase secures the player's inventory, so if the player dies, they will return to the last Seabase they visited (Lifepod 5 and a Cyclops also count as Seabases for this purpose) and keep all the items in their inventory that they had when they were there. Thus Seabases provide safe havens away from the Safe Shallows the player starts in. Within a seabase, the player can construct additional storage space, grow food, access Appliances not available in Lifepod 5, and add aesthetic options. Seabases are installations created by the player through the use of the Habitat Builder.Ī Seabase provides an area where the Player can return for oxygen and serves as an alternative to Lifepod 5 as a base of operations. ![]() You may be looking for the Degasi Seabases. If a reactor with partially expended fuel rods inside is deconstructed, the rods are lost.ĭespite the Data Bank Entry saying that one should not replace the Reactor Rods without a Radiation Suit, there is no radiation risk associated with a Nuclear Reactor.This article is about the Seabases. Once removed these can be discarded, stored, or deleted from the game by placing them in a Nuclear Waste Disposal: they cannot be placed in a standard Trash Can. Once placed in the Reactor, they cannot be removed until they have been fully drained: at this point their icon will change, losing the blue glow around their midsection, and they will become "Depleted" Reactor Rods. Rods are not depleted unless power is being drawn from the reactor.Ī Nuclear Reactor can hold a maximum of four Reactor Rods. Each Nuclear Reactor has 2500 energy storage. Each Reactor Rod has a capacity of 20,000 units of energy: this means that if power is constantly being drained, a Rod will last 80 minutes, meaning a full reactor will last over 5 real-life hours. ![]() The Nuclear Reactor generates energy at a rate of 250 power units per minute (4.166667 per second) regardless of how many Reactor Rods are installed. Rods are inserted or removed by interacting with the computer screen which denotes the front of the device. The Nuclear Reactor is constructed with the Habitat Builder, and can only be placed in the centers of a Multipurpose Room or Large Room. ![]() The Nuclear Reactor processes Uraninite Crystal-based Reactor Rods into Energy for use by a Seabase.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |